--[[
    @desc: 
    author:{zcg}
    time:2019-07-25 22:26:19
    {paramdesc}
    @return:
]]
CubeManager = {}
local this = CubeManager

function CubeManager.Awake(go)
    this.gameObject = go
    this.transform = go.transform
end

function CubeManager.Start()
    local array = GetComponentsInChildren(this.gameObject, "LuaBehaviourScript")
    print(array.Length)
    for i = 0, array.Length - 1 do
        print(array[i])
    end
end

function CubeManager.Update()
end

function CubeManager.OnDestroy()
    CubeManager = nil
end
